gamehoster.org
Gamehoster
Realtime multiplayer, hosted. Declare a game as a local folder named for its domain; your own server runs the rooms, presence and live updates over WebSockets.
About
The same drop-a-folder idea as Localhoster, but the payload is live state instead of files. A folder named for a domain becomes a realtime host on your own server, and each game inside it is served at its own path. Players connect over a WebSocket and everything in a room stays in step. One server hosts many domains, each with many games.
Features
Rooms and broadcast
A room is a shared space. Anything one client sends is relayed to everyone else in it, instantly.
Presence
The server tracks who is connected and lets go when they leave, so the room always reflects who is there.
In memory and fast
Live state lives in memory with a short lifetime, tuned for low latency rather than long-term storage.
Casual by default
No sign-up to play: arrive, pick a name, and control your own character. Drop the connection and you resume where you were.