Cubes Navigation
Simple objects, rotation and hit testing
Articles
Basic Solid Cubes with Z-Sorting
This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.
Solid and wireframe cubes with mask
Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.
Mask with border
Putting a border around the masked area
With Mouseover and trimmings
Adding mouseover and mouseout events to the 3D objects.
Wavey effect
Example of vertex post-processing for a wavey effect.