Creating low-poly sphere using easing 28 May 2005

This demonstrates using random starting points for a set of vertices, and then spreading the points evenly over a sphere by simulation of physical constraints (in this case the points try to be as far as possible away from their neighbours).

Click and drag to rotate.

Flash, played by Ruffle. globe.swf

Source 1 file

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Higher poly sphere 28 May 2005

This demonstrates using random starting points for a set of vertices, and then spreading the points evenly over a sphere by simulation of physical constraints (in this case the points try to be as far as possible away from their neighbours).

Click and drag to rotate.

Flash, played by Ruffle. globe.swf

Source 1 file

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It's the amoeba 28 May 2005

Strange amoeba-like effect from just showing the end back faces.

Click and drag to rotate.

Flash, played by Ruffle. globe.swf

Source 1 file

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Affine texture mapping 28 May 2005

This demonstrates using random starting points for a set of vertices, and then spreading the points evenly over a sphere by simulation of physical constraints (in this case the points try to be as far as possible away from their neighbours).

This uses an image as a texture to map onto the surface of the sphere.

Click and drag to rotate.

Flash, played by Ruffle. globe.swf

Source 1 file

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Basics of a flash panorama viewer 30 May 2005

Placing the view point at the center of the sphere.

This demonstrates using random starting points for a set of vertices, and then spreading the points evenly over a sphere by simulation of physical constraints (in this case the points try to be as far as possible away from their neighbours).

With the camera at the origin, in the middle of the sphere, with the right texture this becomes a super-simple panorama viewer.

Click and drag to rotate.

Flash, played by Ruffle. globe.swf

Source 1 file

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Shiny sphere overlay effect 12 September 2005

Giving the look of a shiny sphere using a temi-transparent overlay

This demonstrates using random starting points for a set of vertices, and then spreading the points evenly over a sphere by simulation of physical constraints (in this case the points try to be as far as possible away from their neighbours).

Click and drag to rotate.

Flash, played by Ruffle. globe.swf

Source 1 file

Downloads