Basic solid cubes with z-sorting 11 June 2002
This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.
Downloads
- cubes3.fla Flash source
Solid and wireframe cubes with mask 12 June 2002
Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.
Downloads
- cubes4.fla Flash source
Mask with border 13 June 2002
Putting a border around the masked area
Downloads
- cubes5.fla Flash source
With mouseover and trimmings 14 June 2002
Adding mouseover and mouseout events to the 3D objects.
Downloads
- cubes7.fla Flash source
Wavey effect 24 September 2004
Example of vertex post-processing for a wavey effect.
Downloads
- cubes6.fla Flash source