Basic solid cubes with z-sorting 11 June 2002

This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.

Flash, played by Ruffle. cubes3.swf

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Solid and wireframe cubes with mask 12 June 2002

Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.

Flash, played by Ruffle. cubes4.swf

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Mask with border 13 June 2002

Putting a border around the masked area

Flash, played by Ruffle. cubes5.swf

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With mouseover and trimmings 14 June 2002

Adding mouseover and mouseout events to the 3D objects.

Flash, played by Ruffle. cubes7.swf

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Wavey effect 24 September 2004

Example of vertex post-processing for a wavey effect.

Flash, played by Ruffle. cubes6.swf

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