1995
Articles and demos from 1995, by month.
January
MS-DOS 3D engine
A 3D engine for MS-DOS in 386 assembly language, called through its own software interrupt, with scenes built from points, faces, shapes, forms and objects.
12 January 1995June
Bedlam
A Boulderdash clone made for the 386 CPU on MS-DOS in Assembly Language, with sprites and levels made with Deluxe Paint.
18 June 1995Bedlam Editor
A window system for editing Bedlam's levels and sprites, written into the game itself in 386 assembly. It was never finished.
18 June 1995