City Block
Procedural city block layout
Flash Jul 2000
This uses a procedural method (grid subdividing, random building generation) to create the layout of a city.

Here is a short clip of the code in action:
Source 6 files
- qe_ogl.cpp C++ · 245 lines
- qe_ogl.h C header · 55 lines
- test.cpp C++ · 791 lines
- Vars.h C header · 16 lines
- Winmain.cpp C++ · 293 lines
- WINMAIN.H C header · 10 lines