GLSL Fractals

Animated Fractals with WebGL & GLSL

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These use raycasting to render fractals, with a camera which moves slowly through the scene. Using a very low number of raycasting steps yields some interesting effects. Using a moderate number of steps produces something that looks like blurry fog.

This example uses screen-space lighting (based on z-buffer derivatives) and edge detection for a cartoon rendering effect.

WebGL, live in the page. Open full window

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