


public class L3DApplet {



}



class L3DWorld {

  L3DShapeList shapeList;

  public L3DWorld {

  }

  public L3DShape createShape() {

  }

  public void destroyShape(L3DShape) {

  }

}



class L3DShapeList {

  private static final int BLOCKSIZE = 256;

  private L3DShape[] shape;
  private L3DShapeList next;

  public L3DShapeList {
    shape = new L3DShape[BLOCKSIZE];
    next = null;
  }

  public 
}



class L3DShape {

  public L3DShape {

  }


}




