
/*

  ---- Raytrace / CSphere header ----

*/


#ifndef __RAYTRACE_SPHERE_H__
#define __RAYTRACE_SPHERE_H__

#include "Main.h"

class CSphere
{
public:

	float x, y, z, r;

	CSphere *LL_next;
	CScene *RT_scene;
	
	CSphere( CScene *scene, float x, float y, float z, float r );
	virtual ~CSphere();
};

#endif
