
/*

  ---- Raytrace / CSphere source ----

*/



#include "Main.h"

//---- CSphere

CSphere::CSphere( CScene *scene, float x, float y, float z, float r )
{
	this->RT_scene = scene;

	this->x = x;
	this->y = y;
	this->z = z;

	this->r = r;
}

//---- ~CSphere

CSphere::~CSphere()
{

}
