
#include <math.h>

#include "TranslatePoly.h"



TranslatePoly::TranslatePoly( Poly *a, float tx, float ty )
{
  Poly();

  float x, y;

  begin( );
  a->firstPoint( );

  while( a->nextPoint( &x, &y ) )
  {
    addPoint( x+tx, y+ty );
  }

  end();
}
