#include "ZGo.h"



//---- MakeScene1 ----------------------------------------------------------------//

//---- MakeScene1

MakeScene1::MakeScene1(ZGo *zgo, ZGoPARAMS *input, ZGoPARAMS *output)
{
  this->zgo = zgo;
  this->input = input->setInput(this);
  this->output = output->setOutput(this);

  this->fnType = new ZGoNAME(zgo, "MakeScene1");

  //  Parameters

  time = (ZGoREAL *)input->get("time");
  scene = (ZGo3DOBJECT *)output->get("scene");

  scene->plane(1);
}



//---- process

void MakeScene1::process()
{
}



//---- end of file -----------------------------------------------------------//
