#include "ZGo.h"



//---- ZGoCAMERA -------------------------------------------------------------//

class ZGoCAMERA : public ZGoDATA
{
  public:

  ZGoMATRIX *trans;

  ZGoCAMERA(ZGo *zgo);

  void screenSpace(ZGoIMAGE *im, ZGoMATRIX *objm, float(*point)[3], float(*tpoint)[3], int points);

};



//---- end of file -----------------------------------------------------------//
