#include "ZGo.h"



//---- Scene1 ----------------------------------------------------------------//

class Scene1 : public ZGoFn
{
  private:

  ZGo3DOBJECT *scene;
  ZGoVECTOR *position, *point_at;

  public:

  ZGoREAL *time;
  ZGoIMAGE *result;

  Scene1(ZGo *zgo, ZGoPARAMS *input, ZGoPARAMS *output);
  void process();
};



//---- end of file -----------------------------------------------------------//
