#include "ZGo.h"



//---- ZGoDISTORTION3D -------------------------------------------------------//

ZGoDISTORTION3D::ZGoDISTORTION3D(ZGo *zgo)
{
  this->zgo = zgo;
}

ZGoDISTORTION3D::distort(double *point, double *result)
{
  result[0] = point[0];
  result[1] = point[1];
  result[2] = point[2];
}



//---- end of file -----------------------------------------------------------//
