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Growing Things

These are some examples of particle trails making plant-like patterns
Starting from one particle which moves along a path, at random intervals it spawns new particles going in slightly different directions, which follow modified versions of the rules followed by the original particle.
Pressing the 'go' button will produce a different random plant every time.

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17/May/2004
17/May/2004
17/May/2004

Simple cracks - each particle travels in a straight line and randomly releases shorter-lived particles which travel off in deifferent directions.

18/May/2004
17/May/2004

Now there are some parameters to control the branching rate, and some symmetry by restricting the choice of branching angles.

18/May/2004

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