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GLSL Raycasting

Raycasting inside a GLSL fragment shader
Here I test out the feasibility of performing raycasting inside a fragment shader, with moderately complex models (3D fractals).

Contents

9/Sep/2012

First test of fractal casting in a shader

9/Sep/2012

More raycasting steps for a sharper image

9/Sep/2012

Moving more quickly through the scene

9/Sep/2012

Alternative fractal parameters

9/Sep/2012

Fewer raycasting steps for fog effect

9/Sep/2012

Reference GLSL Raycaster

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