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GLSL Fractals

Animated Fractals with WebGL & GLSL
These use raycasting to render fractals, with a camera which moves slowly through the scene. Using a very low number of raycasting steps yields some interesting effects. Using a moderate number of steps produces something that looks like blurry fog.
This example uses screen-space lighting (based on z-buffer derivatives) and edge detection for a cartoon rendering effect.

Contents

29/Jan/2014

Another variation on low raycasting steps

29/Jan/2014

Created by using a small number of raycasting steps

29/Jan/2014

Full colour fractal with lighting and toon shading

29/Jan/2014

Created by using a very small number of raycasting steps

29/Jan/2014

Adding colour

29/Jan/2014

Edge detection using the z-buffer

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