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City Block

Procedural city block layout
This uses a procedural method (grid subdividing, random building generation) to create the layout of a city.
Here is a short clip of the code in action:

Files

Release
Debug
qe_ogl.h 915 bytes
Winmain.cpp 5,752 bytes
test.cpp 17,461 bytes
qe_ogl.cpp 5,501 bytes
Vars.h 273 bytes
Article
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