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With Mouseover and trimmings

Adding mouseover and mouseout events to the 3D objects.

Files

cubes7.fla 37,376 bytes
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Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.

Putting a border around the masked area

This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.

Example of vertex post-processing for a wavey effect.

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