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Cubes Navigation

Simple objects, rotation and hit testing

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14/Jun/2002

Adding mouseover and mouseout events to the 3D objects.

12/Jun/2002

Now we use a mask to show the area around the mouse pointer as solid rendered cubes and further away from the pointer is wireframe.

13/Jun/2002

Putting a border around the masked area

11/Jun/2002

This renders solid cubes using beginFill and endFill to draw the polygons using the painters algorithm.

24/Sep/2004

Example of vertex post-processing for a wavey effect.

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